-Game design with a passion for building worlds and experiences -
-About Me-
Design
As a systems designer, over the course of 7 games I have developed game design skills such as:
-Rapid iteration of game design concepts
-Development proficency in game engines such as Unreal Engine and Unity
-Programming proficency in C#, C++, and Unreal Blueprint

Development
As a developer I worked on teams of many sizes helping me develop proficiencies in:
-Agile and Scrum Development, as well as, tools such as Jira and Confluence that assist those frameworks.
-Creation of documentation through the Google and Adobe Suites to assist with communication in and between disciplines
-Usage of version control tools such as git, perforce, and SVN
What I Like
Get to know Isaac the person:
-Favorite games: Hollow Knight, Xenoblade Chronicles 3, Umineko
-Favorite Character: James Moriarty
-Hobbies: Scuba Diving, Baking, Stage Acting
-Fun Fact: I've lived in 6 countries and visited over 20
Experience
I've worked on jobs and projects that have expanded my design repertoire in many ways like:
-Working with teams from 5 - 18 people on student and independent projects.
-Working for indie game studios developing projects independently and on contract work.
-Working on jobs like, web design, game design tutor, and IT intern.



